Tomato in Stardew Valley: Profit and Best Use

Short answer: Tomato is a Summer vegetable that takes 11 days to grow and then gives a harvest every 4 days. It sells for 60g. Planted on day 1 of Summer at farming level 6 it makes about 302g per tile after seeds, middle-of-the-pack (number 12 of 19 Summer crops).

Quick facts

Tomato at a glance
SeasonsSummer
Days to first harvest11
After the first harvestRegrows every 4 days, no replanting
Sell price60g
Seeds 50g at Pierre's; 62g at JoJaMart
Items per harvest1.05 at farming level 0, 1.05 at level 10
Last day to plantDay 17 of Summer for one harvest

What Tomato sells for

Quality changes the price: silver is worth about a quarter more than regular, gold about a half more, and iridium double. Your farming level decides how often you get each.

Sell price by quality
RegularSilverGoldIridiumRegular with Tiller
60g 75g 90g 120g 66g
Chance of each quality, no fertilizer
Farming levelRegularSilverGoldIridium
097.02%1.98%1%0%
569.42%19.58%11%0%
1045.82%33.18%21%0%

Iridium quality only becomes possible with Deluxe Fertilizer, which is why the chance is 0% here.

Profit per tile

This is profit for one tile planted on day 1 of the season and replanted after each harvest, sold raw, after paying for seeds. It counts every harvest that fits before the season ends.

Profit per tile by planting season and farming level
Planted inHarvestsLevel 0Level 6Level 10Rank at level 6
Summer 5 269g 302g 322g 12 of 19

Planted on day 1 of Summer, Tomato is harvested on day 12, 16, 20, 24, 28. Going from farming level 0 to 10 raises its profit by about 20%, mostly through better quality. Because it regrows, you pay for seeds once and then collect every 4 days, which is why the number rises quickly the earlier in the season you plant it. For a different day, farming level, profession or fertilizer, use the Crop Profit Calculator.

Does fertilizer help?

Profit per tile at farming level 6, planted on day 1 of Summer
NothingBasic FertilizerQuality FertilizerSpeed-GroDeluxe Speed-Gro
302g 234g 209g 202g 222g

No fertilizer pays for itself on Tomato here: each bag costs more than the extra harvests or better quality bring in. Skip it and plant more tiles. Speed-Gro vs Deluxe Fertilizer explains why this is common.

Sell it raw or process it?

What Tomato becomes in a machine (Artisan prices)
MachineMakesPriceDays in machineExtra gold per machine per day
KegJuice189g3.7534g
Preserves JarPickles238g2.571g

The last column is what one machine adds per day over selling the crop raw, if it is never idle. For Tomato the better machine is the Preserves Jar (Pickles, 71g a machine-day). Preserves Jars earn more here, so keep your Kegs for crops with a higher gain. The Keg vs Preserves Jar tool splits a harvest across the machines you actually own.

In the greenhouse

Grown in the greenhouse all year (112 days), Tomato makes about 1,973g a tile once established, from 28 harvests, and 1,782g in the first year while it is still growing. Compare crops for a full greenhouse in Best Greenhouse Setup for Money.

How it compares

The top Summer crops at farming level 6 are:

Tomato makes 302g, number 12 of 19. The gap to the leader is 2,165g a tile, so Tomato is worth planting for the reasons above, not for the profit table alone. See every crop for the season on Best Summer Crops, or ask What to Plant Today for a pick that fits your day and budget.

Related

Where these numbers come from

Game data comes from the Stardew Valley Wiki, cross-checked between at least two of its pages (last checked 2026-10-09). Profit figures are calculated by the same engine as our calculators. See the methodology, and tell us if something looks wrong in your game. All entries: All Crops.